


This is the first time we’ve ever been outdoors on Necromunda, and the wide-open spaces allow for a completely different type of fighting. After ambushing brutish intruders or rumbling supply trains, they disappear back into the dunes like a band of wraiths. But most importantly it shows, that though not supported by GW any more, the game still lives on.Those thick robes and well-used rebreathers protect the People of the Ash from the harsh environment in which they live – but nothing can protect their enemies when these Nomads launch their attacks. We believe that WMR offers more dynamic, smooth and “realistic” games than the original version. Finally, a number of minor changes have also been introduced into the existing army lists. allowing units to move after failed order). WMR also features a set of optional rules that focus on adding more dynamics to the game – (e.g. In brief, this means a limited amount of combat rounds within one Combat Phase, among many other small fixes and enhancements. The main aim of the WMR rule set is to implement the combat system from Warmaster Ancients – a second generation of the Warmaster rules system. The Warmaster Rules Committee (WMRC), consisting of a number of players from around the world, was established to discuss rules issues and potential changes to the army lists. WMR first started as a Czech community-based project but has since evolved into a project supported by large parts of the international community. Warmaster stopped being supported by Games Workshop (GW) in 2012, yet there are still many players around the world who love this game and are playing it regularly. Warmaster Revolution (WMR) is a fan-based 2nd edition of rules for the Warmaster game.
